2013年8月3日星期六

Week1-Tutorial Tasks

(b) "Getting Started And Folder Structure"


1. When the CryEngine Free SDK folder download into computer, it need to extract to use. 

2. The package consists of Bin32 and Bin 64 suit to the different bites WINDOWS system. The memory of 32 bites WINDOWS system less than 4GB in theoretically. The 64 bites could use more memory to run game engine faster. 

3. The Game folder contains all the relative element in the game environment setting, for example materials and textures that I could use them.

4. The tools folder contains CryEngine exporters and importers and many other tools.

5. In CryEngine, I can use and edit the flow graph. 


(c) "Overview Of The CryENGINE 3 Sandbox User Interface"

1. "Right click" the view, and then change the view in view list, and this could allow users to change the view they want. the wire frame option could be F3.

2. "lock selection" could allow the users lock the object that they have selected, and only work or edit on them.

3. "Generate Surface Texture" on "file bar" could changes made on terrains. 

4. AI physics in editor mode allow users have a game sense and still edit it.  

5. Speed can be managed by changing it in the "input box" in the "status bar".

6. "Go To Position" allows user to get their located coordinates and save it as exact location.

7. Press Ctrl + G start on game mode.

8. "Modify" tool allows users to modify the scene and object.

9. Type in the object you want to see in the "by name" box to isolate the other entities, and this object will be shown only.

10. “Terrain toolbar” allows users could manage and modify the terrain, texture and natural lighting. 

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